Rosebud

Here is a little character for my upcoming game Reverie. I wanted to use blender bendy bones to allow this character to squash and stretch in the engine. I wanted to push my rigging in blender more so I also tried IK in tandem with the bendy bones.

Run animation

Run animation

Hi Poly Sculpt

Hi Poly Sculpt

Rig

Rig

Turnaround