Game developer and designer with a proven track record of creating and publishing original titles across multiple platforms, including AR Monster Shooter (Unity, iOS), Sprites at Play (Unreal Engine, Steam), and It’s a Game Changer (Godot, Steam). As the founder of Oakie Studios L.L.C., I specialize in crafting engaging visuals and gameplay experiences, focusing on creativity, storytelling, and technical precision.
Artistic Expertise:
• Environment Art: Designing immersive worlds, combining stylized and realistic aesthetics for diverse game genres.
• Character Art: Creating memorable characters, from concept to fully realized 3D models, that enrich narratives.
• Concept Art: Illustrating dynamic and inspiring visuals to guide development teams from ideation to execution.
Technical Proficiency:
• Mastery of tools like Blender, ZBrush, Procreate, Substance Painter, and Unreal Engine.
• Experience in cross-platform asset creation optimized for Unreal Engine, Unity, and Godot.
• Skilled in developing reusable stylized asset packs for indie developers and larger studios.
Key Accomplishments:
• Published three indie games showcasing expertise in both art and game design.
• Developed stylized asset packs tailored to meet the needs of diverse developers.
• 3.5+ years of teaching and mentoring in animation and game development, inspiring K-12 students with interactive lessons.
• Designed and published original game titles with a strong focus on visual storytelling, including:
• AR Monster Shooter (Unity, iOS)
• Sprites at Play (Unreal Engine, Steam)
• It’s a Game Changer (Godot, Steam)
• Created high-quality environment art, character models, and props that brought game worlds to life.
• Delivered concept art that inspired and guided the design of environments, characters, and props for game development pipelines.
• Produced stylized asset packs for cross-platform compatibility, catering to the needs of indie developers.
• Mastered industry-standard tools such as Blender, ZBrush, Substance Painter, and Procreate to deliver exceptional results.
• Introduced students to the principles of concept art, environment design, and character development.
• Guided students in using tools like Blender and Procreate to create 3D models and illustrations.
• Designed lessons that emphasized art fundamentals, including composition, color theory, and visual storytelling.
• Mentored students in developing their own game art portfolios, preparing them for industry opportunities.